This system replaces the HP system. Rather than having health as other races do, you have a pool of Lucky Charms. When you get hit, instead of taking damage and losing health, you drop some Lucky Charms. You can spend a Round to pick these Lucky Charms up and consume them to gain that damage back. However, if someone else picks up these lucky charms and eats them, you lose that amount of maximum health. This will be regained at the end of a season or can be cured by a high level cleric (DIFFICULTY:1+1/4(HP lost)).